Constitution helps out in both of these vital areas. There is no such thing as too much dexterity.Ĭonstitution: As an enchanter you have a bad fortitude save and low hitpoints. Enchanters are all about controlling the battlefield, so going first is very important. It raises your low reflex save, gives you AC, and raises your initiative. If you find yourself using touch attacks a lot, you might consider investing in Weapon Finesse to use your dexterity modifier for them.ĭexterity: Again, like most wizards, dexterity is important. Early in the game carrying capacity may be an issue (until you get a Heward’s Handy Haversack or similar item), and you’ll need strength for your touch spells. Strength: Like most wizards, you don’t have much use for strength. Keep that in mind when reading this guide and, particularly, when looking over my spell ratings.ĬantripN has contributed a lot to this guide, so thank you!Įnchanters have a slightly preference for attributes than normal wizards. but for the debuff master they are great.
For the controller these spell types are not ideal. For the debuff master the only difference will be the rating of certain spells, such as confusion. The controller works better if you have fewer party members, the debuff master works better if you have more party members. If an enchanter goes this route he will be focused on making his enemies as weak and pathetic as possible, so his friends can mop them up with ease. Enchanters don't have to follow this route though. This is a character who will keep the battlefield and his enemies under control at all times. This guide is designed around the controller archetype of the enchanter.
Because of the difficulties the enchanter faces, designing one is different than designing a normal wizard. This guide will offer suggestions for those wanting to make an enchanter. However, enchantment is a very flavorful school, and can be incredibly powerful if used properly. Early in the game, when your enchantments are mostly effective, pumping up the DC of your enchantment spells is somewhat difficult. This is primarily due to the fact that many creatures become immune/are immune to most enchantment spells later in the game. This is something to keep in mind when considering class roles for your game.Įnchanters are generally considered underpowered compared to wizards specializing in other areas or generalist wizards. He benefits his spells by taking points in skills relevant to being a party-face, and many enchantment spells can be used to great effect in social situations. In addition, because of the nature of enchanters, an enchanter character will find himself having an easier time as a party face than other wizards. Their spells focus on domination, charming, and controlling the course of battle. They are all about controlling the people and monsters around them. Enchanters are the manipulators of the D&D world.